Another very interesting piece of reading by: Lessig, L. (2006). Four puzzles from cyber space. In L. Lessig Code version 2.0 (pp 9-30). New York: Basic Books. (available online through the code 2.0 wiki - you can also download the entire book))
I'm sure where to start with this? hmmm... Ok...
The Author takes you through different stories/scenarios in order to get the reader to have a better understanding between the rules of cyberspace in comparison with the real world rules, what maybe so for the real world maybe totally different for cyberspace.
Laws that govern our real world are pushed to the limit of their boundaries... Regulation / privacy laws that are enforced in the real world are questioned due to the new Internet technologies... such as the government using worms to find out things, with-out any suspicious...
These real world laws need to be revised in order to keep up with modern times. Arguments on cyberspace can be fixed with a simply change in the programming codes... and who has the final legal/regulation say in something so global as cyberspace...
A person's persona portrayed in the real world can be complete opposite or different to their online one in cyberspace. This is because they are able to create fictional characters and/or able to release their inner dark secret personality's with the ability of being anonymous to others...
Like I said it makes interesting reading... Four puzzles from cyber space
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